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制作3D模型,用于使用Blender和Bung Effect ingraphics [封闭]
原标题:Creating 3D Models for a Game using Blender and Bloom Effect in Graphics [closed]

我正在创造游戏,需要大量使用3D模式。 我开始使用Blender制造模型。 我在开发一个模型
时所走过的一些模型。

  1. 我需要建立一个有地平地格罗莫夫斯/低压的Cube模型,并向格罗夫斯人传授光线。 我走过了一条布道,描述了如何向某些物体提供low光,但我并没有如何用格罗莫夫斯/德洛特建造一个Cube。

  2. 第二个问题涉及制图学领域。 什么是 Bloom效应? 这是否与照明模式有任何关系? 我如何利用开放式和C++来传达它?

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