我正在创造游戏,需要大量使用3D模式。 我开始使用Blender制造模型。 我在开发一个模型
时所走过的一些模型。
我需要建立一个有地平地格罗莫夫斯/低压的Cube模型,并向格罗夫斯人传授光线。 我走过了一条布道,描述了如何向某些物体提供low光,但我并没有如何用格罗莫夫斯/德洛特建造一个Cube。
第二个问题涉及制图学领域。 什么是 Bloom效应? 这是否与照明模式有任何关系? 我如何利用开放式和C++来传达它?
我正在创造游戏,需要大量使用3D模式。 我开始使用Blender制造模型。 我在开发一个模型
时所走过的一些模型。
我需要建立一个有地平地格罗莫夫斯/低压的Cube模型,并向格罗夫斯人传授光线。 我走过了一条布道,描述了如何向某些物体提供low光,但我并没有如何用格罗莫夫斯/德洛特建造一个Cube。
第二个问题涉及制图学领域。 什么是 Bloom效应? 这是否与照明模式有任何关系? 我如何利用开放式和C++来传达它?
我只能设法帮助你解决第二个问题,因为我不曾bl过。 静脉效应是直观光源的图像效应。 它常常是作为摇篮实施的。 wikipedia article 实际上是相当有趣的。
你们应当能够找到开放式GL和直接X两种不同语言的辅导室。 快速搜索提供了这些证据,其中充满希望:
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