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How to #Preview (new macro) different devices programmatically in Xcode 15 Canvas with SwiftUI?
原标题:

There is a new #Preview macro (or at least new to me). It s discussed on the SwiftLee blog here. I m excepting some of his code exampled below to ask my question.

To preview your code in the SwiftUI canvas you used to have to code:

struct ContentView: View {
    var body: some View {
        VStack {
            Text("Hello World!")
        }
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

...but now (October 2023) you can code:

struct ContentView: View {
    var body: some View {
        VStack {
            Text("Hello World!")
        }
    }
}

#Preview {
    ContentView()
}

My question is: how do we re-code the following taking into account Apple s #Preview macro syntax so we can change the device-displayed-on-SwiftUI-LivePreview-Canvas programmatically:

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView().previewDevice(PreviewDevice(rawValue: "iPhone SE"))
    }
}

The work-around I see is a dropdown graphical interface on the canvas the lets you manually change the displayed device in the Canvas, but is there a way to programmatically do it.

enter image description here

Thank you in advance! The Lord Always Delivers!

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