I m currently building a game in windows phone 7 using xna i m trying to get beat per minute from song that played in background song, i also not quite sure if what i want is BPM, what i want is something like pace or tempo in music, faster the pace ,faster the sprites is moving. What i m thinking right now, BPM is how much a frequency from music hits a range of defined constant, e.g 20 Mhz - 30 MHz, Feel free to correct me if i m wrong, i m not really familiar with audio thing, i have tried using VisualizationData from MediaLibrary XNA, but after some googling they said that VisualizationData doesn t work with WP7, i also had tried it and the output is 256 length float array contains 0 value,,or if i could do some fft with it,i ll give it a try Thank you...
What is the use of default keyword in C#? Is it introduced in C# 3.0 ?