围绕“pple”和“xcode”的新项目,有以下选择。 请解释:
初步情况
<和Volume。
循环空间
None ,Mixed,Progressive,Full
下面请你说明:
你可以在你的愿景中创造一个或多个窗口。 它们以快速倡议为基础,含有传统观点和控制,你可以通过增加3D内容来丰富经验。
? 视窗可以像我们为SOS和macOS仪器制造窗口一样创建。
import SwiftUI
@main
struct VisionProApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
Add depth to your app with a 3D volume. Volumes are SwiftUI scenes that can showcase 3D content using RealityKit or Unity, creating experiences that are viewable from any angle in the Shared Space or an app’s Full Space.
? 卷量可以通过简单地将窗户改成体质来生成。 我们还可以为3D模式提供缺省规模和深度。
import SwiftUI
@main
struct VisionProApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
.windowStyle(.volumetric)
.defaultSize(width: 400, height: 400, depth: 400)
}
}
缺席时,将射入共同空间,在共同空间中,两者是一旁边的,与在台式台上的多 app一样。 申请可使用Windows和 Volumes显示内容,用户可在任何地方重新定位这些内容。 就更深层的经验而言,一台望远镜可以开辟一个专用的全空间,只有显示其内容。 在“全空间”中,一台仪器可以使用窗户和卷土,制造不受约束的3D内容,向不同的世界开放一个门户,甚至在一个环境中全面渗透人们。
? 为了增加一个全空间,简单地说,在应用情景中添加一个带有国际发展特征的Immerive Space Scene,并且用国际发展法把它称作“快速倡议”的Windows。
- Mixed: Where the User co-exists with the real world.
- Progressive: It’s a middle ground where the Immersion level can be controlled by the digital crown.
- Full: Becomes Fully Immersive and hides the people’s surroundings.
import SwiftUI
@main
struct VisionProApp: App {
@State private var immersionStyle: ImmersionStyle = .mixed
var body: some Scene {
WindowGroup {
ContentView()
}
ImmersiveSpace(id: "Immersion_View") {
PlanneView()
}
.immersionStyle(selection: $immersionStyle, in: .mixed, .progressive, .full)
}
}
希望对你们有益。
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