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玛雅纹理显示无时的淡色边缘
原标题:Maya texture is displaying a faded edge when there is none

我以为我会尝试,即使这不是很多代码 或者也许有一个python或Mel解决方案。

在玛雅, 我有一个 2 个独立的多边形。 每个多边形都有纹理。 这两个纹理是我分裂成两个的一纹理。 在照相店, 没有接缝, 一切都看起来正常 。

但用羊羔把文件装入Maya, 灰色边缘就会出现。 我猜测它的 & lt; 5 像素边框, 但是它会进入图像中, 这样我无法简单地移动 uv, 因为从纹理中我将会丢失数据 。 没有紫外线折叠, 没有镜面 UV。 我无法使用镜面紫外线, 因为我们随后的过程无法识别镜面紫外线 。

我不能做任何这样的烘烤。

任何人都有一个想法。

谢谢

问题回答

我的结论是,问题在于导致灰色边缘的 map 映射 。 唯一的解决办法是将纹理组合成更大的纹理。 然后选择每组紫外线, 改变来源以与选择和缩放的角落保持一致 。 将接缝线下的任何紫外线合并, 以及无缝表面的wa la 。





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