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XNA、游戏时间和常火
原标题:XNA, gameTime and constant fire

我试图界定连续射击时枪声之间的时间间隔,

    public void Shoot(GameTime time)
    {
        bullets.Add(new Bullet("bullet", position, angle, content, this, bullets) );
        shotTimer = time.TotalGameTime.Milliseconds;
    }
    public void ShootContinuous(GameTime time)
    {
        if (time.TotalGameTime.Milliseconds - shotTimer > 50)
            this.Shoot(time);
    }

以上所述是指:

if (newMouseState.LeftButton == ButtonState.Pressed)
{
    if (oldMouseState.LeftButton == ButtonState.Released)
    {
        player.Shoot(time);
        gui.ProcessClick(newMouseState);
    }
    else
    player.ShootContinuous(time);
}

那么,行为是这样的:在按下按钮时, 它用一个随机的子弹计数在 4 -10 之间,射出一个排流, 然后什么都不做, 直到我真实地按下按钮,等待片刻再射击。

有人知道这有什么错吗?

最佳回答

您应该使用 TotalMillicons , 而不是 Millicons , 如果我理解正确的话。

问题回答

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