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XNA 如何从一个“ 更新” 调用中模拟动画
原标题:XNA how to make simulate animation from a single Update call

我想在“更新”方法中捕捉一个“闪烁触摸”事件。在那里,我在Y方向上加插图,例如70。在绘制时,图象像跳动一样被画出来。我如何让它看起来像动画?请注意,我想在“闪烁”事件而不是多个垂直跳动事件中这样做。

Update(GameTime...)
{
...
case GestureType.Flick:
    figure.rect.Y += 70;
...
}

Draw(...)
{
...
spriteBatch.Draw(..
...
}

非常感谢!

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