我想用 OpenGL 在 C++ 启动一个基本的粒子系统。 我为此写了一个算法, 但我不明白如何启动它 。
我面临的问题是,我可以打印位置和速度更新, 但我不知道如何用 OpenGL 来视觉显示。
我想用 OpenGL 在 C++ 启动一个基本的粒子系统。 我为此写了一个算法, 但我不明白如何启动它 。
我面临的问题是,我可以打印位置和速度更新, 但我不知道如何用 OpenGL 来视觉显示。
我希望你们能按照下面的思路 尝试一些东西:
拥有一个( C++) 结构( 结构或类) 表示 Particle 。 该结构包含 :
拥有一系列此结构。 初始化速度、 位置和加速度 。
在一个单独的线条(或者在再油漆事件中,用于启动)中做以下工作:
对于每个粒子( 数组中的元素) :
粒子[索引]. 速度Z 粒子[索引]. 加速Z
粒子[索引]. 位置X 粒子[索引]. 速度X
翻译到位置和油漆...
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