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在Andengine 移动图案
原标题:Moving sprite in Andengine

我在"中做了一场赛跑游戏。 http://www.andengine.org/" rel="nofollow" >andengine 。 汽车由 Move Modicer () 移动。 汽车同时是动态的。 但是汽车移动时的动态布迪特征正在丢失 。

(敌人1=汽车)

Sprite enemy1=new Sprite(0,0,this.enemyRegion1);
         enemy1.registerEntityModifier(
                    (IEntityModifier) new SequenceEntityModifier (
                            new MoveModifier(10, enemy1.getX(),  enemy1.getX()+400, 
                                    enemy1.getY(), enemy1.getY())));
        final Vector2 velocity = Vector2Pool.obtain(5, 5);

        final FixtureDef enemyFixtureDef1 = PhysicsFactory.createFixtureDef(0, 0, 0);
        this.enemyBody1 = PhysicsFactory.createBoxBody(this.mPhysicsWorld, enemy1, BodyType.DynamicBody, enemyFixtureDef1);
        this.enemyBody1.setLinearVelocity(velocity);
        Vector2Pool.recycle(velocity);
        this.mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(enemy1, this.enemyBody1, true, false));






        this.scene.attachChild(enemy1);
问题回答

您无法使用 MoveModicter 移动物理体, 它只能与 Sprites 一起工作, 没有物理当量。 连接只有一个方法, 从 Box2D 引擎到在上面工作的AndEngine 。 您需要从物理角度管理汽车运动, 而图案会跟随身体。 而不是相反 。





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