You can get the coordinates of any node with the GetDisplayRect
method. Also, InvalidateNode
will tell you the coordinates of the node you just invalidated.
For your purposes, I don t think you need to know the coordinates of any arbitrary node, though. Instead, you need to know, when you re painting the node, whether the node you re painting is the hot one. All the node-specific owner-draw events tell you both the current node and the coordinates, except for OnPaintText
, which only tells you the node. There s no need to track the current hot node yourself, though. Just check whether Node = Sender.HotNode
to determine what style to use for painting the node and its text.
You might be able to avoid the whole issue, though. The control has a fair amount of hot-node-specific code already, so it might just be a matter of finding what properties to configure instead of having to paint everything yourself.