You only need the trial membership to deploy and debug on the Xbox 360, you don t need one for Windows development as there is currently no marketplace available for Windows Indie Games.
To get a "Trial Licence", that is a licence that allows you to deploy and debug to your Xbox 360 (But does not allow you to submit a game for peer review, playtesting or the XBox Indie Marketplace) there are a few methods:
DreamBuildPlay - The annual contest for developing games using XNA, generally making games for a particular theme such as Environment etc.. . By registering (Before 18th Jan 2010) you can get the free 12 Month trial.
Dreamspark - Website dedicated to students, personally i use MSDNAA but Dreamspark is more user friendly. By providing basic details of your course you can get a trial membership.
The Dreamspark website requires details that are generally only known to students, therefore if you re not a student it probably won t validate your request. Best thing to do is to use the DreamBuildPlay option, you don t have to submit an entry (Although it would be good practice to) and there is no need to be a student, it s open to everyone.
In terms of redistributing it to other people the development tool that you re using (Either Visual C# Express or Visual Studio) will allow you to package them in a way that makes it usable to other people.
Of course there is nothing stopping you from hosting the game on your own webspace and letting people sort it out for themselves =]
This link should get you in the right direction:
http://msdn.microsoft.com/en-us/library/bb464156.aspx
Hope this helps.
Trial Membership Links:
Dreamspark: - Dreamspark ,
DreamBuildPlay: - DreamBuildPlay