English 中文(简体)
Transparent FrameBuffer background in OpenGL
原标题:

I want to use glClear and glClearColor to fill a frame buffer with a colour including alpha transparency. However the framebuffer always renders as opaque when binded to a texture which is rendered to the screen.

I want everything which is rendered to the framebuffer to kept their transparency. I just want to change the background.

See the following code:

def create_texture(surface):
surface.texture = glGenTextures(1)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity() #Loads model matrix
glBindTexture(GL_TEXTURE_2D, surface.texture) #Binds the current 2D texture to the texture to be drawn
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) #Required to be set for maping the pixel data
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) #Similar as above
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surface.surface_size[0], surface.surface_size[1], 0, GL_RGBA,GL_UNSIGNED_BYTE, surface.data) #Put surface pixel data into texture
if surface.data == None:
    setup_framebuffer(surface)
    c = [float(sc)/255.0 for sc in surface.colour] #Divide colours by 255 because OpenGL uses 0-1
    if surface.background_alpha:
        c[3] = float(surface.background_alpha)/255.0
    glClearColor(*c)
    glClear(GL_COLOR_BUFFER_BIT)
    end_framebuffer()
Surface.texture_ready.append(surface)
def setup_framebuffer(surface):
#Create texture if not done already
if surface.texture == None:
    create_texture(surface)
#Render child to parent
if surface.frame_buffer == None:
    surface.frame_buffer =  glGenFramebuffersEXT(1)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, surface.frame_buffer)
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, surface.texture, 0)
glPushAttrib(GL_VIEWPORT_BIT)
glViewport(0,0,surface._scale[0],surface._scale[1])
glMatrixMode(GL_PROJECTION)
glLoadIdentity() #Load the projection matrix
gluOrtho2D(0,surface._scale[0],0,surface._scale[1])
def end_framebuffer():
    glPopAttrib()
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity() #Load the projection matrix
    gluOrtho2D(0,1280,720,0) #Set an orthorgraphic view

surface.background_alpha should be the transparency for the framebuffer background. Here is my initialization code:

def __init__(self,title,game_size,on_exit = sys.exit):
        self.keys = [False] * 323
        self.events = []
        pygame.font.init()
        pygame.mixer.init()
        self.title = title
        self.game_size = game_size
        self.first_screen = (1280,720) #Take 120 pixels from the height because the menu bar, window bar and dock takes space
        glutInit(sys.argv)
        glutInitWindowPosition(0,0)
        glutInitWindowSize(*game_size)
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA)
        glutGameModeString("1280x720:32@60") #720 HD
        glutCreateWindow(title)
        glutSetIconTitle(title)
        self.callbacks()
        self.game_gap = (0,0)
        self.on_exit = on_exit
        self.mod_key = 1024 if sys.platform == "darwin" else 64
        Surface.__init__(self,game_size)
        self.screen_change = True
        self.frames = [time.time()]
        self.fps = 60
        self.last_time = 0
        self.fade_surface = Surface([1280,720])
    def callbacks(self):
        glutReshapeFunc(self.reshaped)
        glutKeyboardFunc(self.keydown)
        glutKeyboardUpFunc(self.keyup)
        glutSpecialFunc(self.specialdown)
        glutSpecialUpFunc(self.specialup)
        glutDisplayFunc(self.game_loop)
        glutIdleFunc(self.game_loop)
        glutMouseFunc(self.mouse_func)
        glutPassiveMotionFunc(self.mouse_move)
        glViewport(0,0,self.first_screen[0],self.first_screen[1]) #Creates the viewport which is mapped to the window
        glEnable(GL_BLEND) #Enable alpha blending
        glEnable(GL_TEXTURE_2D) #Enable 2D Textures
        glEnable(GL_POLYGON_SMOOTH) #Enable antialiased polygons
        glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST)
        glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity() #Load the projection matrix
        gluOrtho2D(0,1280,720,0) #Set an orthorgraphic view

The code is a little messy because I have made lots of adjustments to get things to work and I haven t properly tidied everything up.

If anyone can help me, I thank you greatly.

最佳回答

I think there s a basic misunderstanding of the framebuffer here. The framebuffer is not really a buffer of data in itself, it does not hold any data. You attach buffers TO it (like a texture) so that you can render to offscreen buffers in the same manner you draw to the screen. So when you say you want to "glClear and glClearColor to fill a frame buffer with a colour including alpha transparency", it doesn t quite make sense because the framebuffer does not hold any color data itself.

When you attach the texture to the framebuffer with this call:

glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, surface.texture, 0)

You re making the "surface.texture" the rendering destination of the framebuffer. In other words, you re essentially saying "When I draw to this framebuffer, draw into this texture.".

问题回答

If you are trying to make the framebuffer transparent so you can render an object on top of your Desktop, you must know that that s not possible through Glut.

This kind of effect is specific to the platform you are using. What is it? Linux? Windows? Mac OS X? You ll have to get your hands dirty (drop Glut out of the equation) and understand a little more about building windows.

By the way, if your target is Windows you should check this:

(win32) How to make an OpenGL rendering context with transparent background?

The clear color alpha of the FBO must be equal to 0 :

glColorMask(TRUE, TRUE, TRUE, TRUE);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);




相关问题
Can Django models use MySQL functions?

Is there a way to force Django models to pass a field to a MySQL function every time the model data is read or loaded? To clarify what I mean in SQL, I want the Django model to produce something like ...

An enterprise scheduler for python (like quartz)

I am looking for an enterprise tasks scheduler for python, like quartz is for Java. Requirements: Persistent: if the process restarts or the machine restarts, then all the jobs must stay there and ...

How to remove unique, then duplicate dictionaries in a list?

Given the following list that contains some duplicate and some unique dictionaries, what is the best method to remove unique dictionaries first, then reduce the duplicate dictionaries to single ...

What is suggested seed value to use with random.seed()?

Simple enough question: I m using python random module to generate random integers. I want to know what is the suggested value to use with the random.seed() function? Currently I am letting this ...

How can I make the PyDev editor selectively ignore errors?

I m using PyDev under Eclipse to write some Jython code. I ve got numerous instances where I need to do something like this: import com.work.project.component.client.Interface.ISubInterface as ...

How do I profile `paster serve` s startup time?

Python s paster serve app.ini is taking longer than I would like to be ready for the first request. I know how to profile requests with middleware, but how do I profile the initialization time? I ...

Pragmatically adding give-aways/freebies to an online store

Our business currently has an online store and recently we ve been offering free specials to our customers. Right now, we simply display the special and give the buyer a notice stating we will add the ...

Converting Dictionary to List? [duplicate]

I m trying to convert a Python dictionary into a Python list, in order to perform some calculations. #My dictionary dict = {} dict[ Capital ]="London" dict[ Food ]="Fish&Chips" dict[ 2012 ]="...

热门标签