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Implementing pyglet breaks my once working framebuffer OpenGL code
原标题:

This question repeats my earlier one but my earlier one was a failure because I didn t copy some vital information correctly, so I have to redo it.

I m getting an error with a call to an OpenGL function. Maybe pyglet isn t initialising OpenGL correctly? The error happens with a simple function that worked before:

 def setup_framebuffer(surface):
   #Create texture if not done already
   if surface.texture is None:
      create_texture(surface)
   #Render child to parent
   if surface.frame_buffer is None:
      surface.frame_buffer =  glGenFramebuffersEXT(1)
   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, surface.frame_buffer)
   glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, surface.texture, 0)
   glPushAttrib(GL_VIEWPORT_BIT)
   glViewport(0,0,surface._scale[0],surface._scale[1])
   glMatrixMode(GL_PROJECTION)
   glLoadIdentity() #Load the projection matrix
   gluOrtho2D(0,surface._scale[0],0,surface._scale[1])

The error is:

glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, surface.frame_buffer) ctypes.ArgumentError: argument 2: : wrong type

Wrong type? Then is glGenFramebuffersEXT(1) giving the wrong type now? Why would that be?

Before that function is called I initialise a class instance which manages my game. Here s the init method:

pyglet.options[ audio ] = ( alsa , openal , directsound , silent )
  self.keys = [False] * 323
  self.events = []
  self.title = title
  self.game_size = game_size
  self.first_screen = (1280,720) #Take 120 pixels from the height because the menu bar, window bar and dock takes space
  config = pyglet.gl.Config(alpha_size=8,double_buffer=True,sample_buffers=1,samples=4)
  self.window = pyglet.window.Window(game_size[0],game_size[1],title,True,config=config)
  self.window.set_handler( on_draw ,self.game_loop)
  self.window.set_handler( on_resize ,self.reshaped)
  self.window.set_handler( on_key_press ,self.keydown)
  self.window.set_handler( on_key_release ,self.keyup)
  self.window.set_handler( on_mouse_press ,self.mouse_func)
  glViewport(0,0,self.first_screen[0],self.first_screen[1]) #Creates the viewport which is mapped to the window
  glEnable(GL_BLEND) #Enable alpha blending
  glEnable(GL_TEXTURE_2D) #Enable 2D Textures
  glEnable(GL_MULTISAMPLE) #Enable Multisampling anti-aliasing
  glEnable(GL_POLYGON_SMOOTH) #Enable antialiased polygons
  glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST)
  glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
  glMatrixMode(GL_PROJECTION)
  glLoadIdentity() #Load the projection matrix
  gluOrtho2D(0,1280,720,0) #Set an orthorgraphic view
  self.game_gap = (0,0)
  self.on_exit = on_exit
  self.mod_key = 1024 if sys.platform == "darwin" else 64
  Surface.__init__(self,game_size)
  self.screen_change = True
  self.frames = [time.time()]
  self.fps = 60
  self.last_time = 0
  self.fade_surface = Surface([1280,720])
  pyglet.font.add_file(os.path.dirname(sys.argv[0]) + "/NEUROPOL.ttf")
  pyglet.font.load( NEUROPOL )

Surface is a class that I made which acts a bit like the pygame.Surface class but uses OpenGL textures.

That method sets up the Window and OpenGL (Probably not properly which is the problem?) and after calling it I set-up some things for my game which uses the setup_framebuffer function for rendering to textures. Then pyglet.app.run() is called which should hopefully run my game_loop method since I did self.window.set_handler( on_draw,self.game_loop) but my game crashes before it gets there.

This is the first time I ve use pyglet. The documentation doesn t explain to me what I m doing wrong. Can anyone help?

Thank you.

最佳回答

glBindFramebufferEXT expects pointer to a buffer. AFAIK, you have to use ctypes in this case.

from pyglet.gl import *
from ctypes import c_uint, byref

fb = c_uint()
glGenFramebuffersEXT(1, byref(fb))
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb) 

Search pyglet mailing list for better examples. And BTW:

>> glGenFramebuffersEXT(1)
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
TypeError: this function takes at least 2 arguments (1 given)

Edit: I should have guessed that you are using pyOpenGL:

fb = int(glGenFramebuffersEXT(1))
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb)
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