Is there a tool available to convert VRML or X3D file to Direct3D .x object?
Or is there a code snippet for the same?
Is there a tool available to convert VRML or X3D file to Direct3D .x object?
Or is there a code snippet for the same?
This one is good. Please let me know if anything similar is available.
I draw textures using the D3DXSprite. I want to transform them(rotate, scale etc..) so I use the SetTransfrom method. Should I, store the old transformation -> set a new one -> draw -> set the old one?...
There is something I have never understood. How can a great big PC game like GTA IV use 50% of my CPU and run at 60fps while a DX demo of a rotating Teapot @ 60fps uses a whopping 30% ?
I understand that a call to Manager::CheckDepthStencilMatch should get me an answer, but so far I have not been able to gather the pieces required to make this call effectively. In particular, I need ...
Where else is the stream number used other than in these two places: GetStreamSource and SetStreamSource?
I ve been challenged with a C++ 3D application project that will use 3 displays, each one rendering from a different camera. Recently I learned about Ogre3D but it s not clear if it supports output ...
I currently rewrite an old Visual Basic application in java, a large part of the work involves replacing Direct3d with jogl. Since I have no experience in dealing with Direct3d and only minimal ...
I have a Direct3D app which runs windowed or fullscreen at a fixed res (say 800x600). To support widescreen modes, I render to the back buffer at 800x600 and then use Blt to draw the final frame into ...
with a few friends we started this amateur platform-independent java-based project for a space combat simulator game (something like the long dead saga of wing commander). None of us though is a 3D ...