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如何在角色在开放时不断更新的墙壁?
原标题:How to create textured wall which continuously updated while player is moving up in opengl?

我很想知道,如何在公开场合制造隔离墙,隔离墙不断从 up头上露出来,在幕后不断出现。 我能够由GL_建造围墙。 质量DS,有文本图绘制。 但是,在参与者 climb升时,不知道如何动态地产生。

最佳回答

你有几种可能性。

  • Create one quad for, say, one meter. Render it 100 times, from floor(playerPos.z) to 100 meters ahead. Repeat for the opposite wall
  • Create one quad for 100 meters. Set the U texture coordinate of the quad to playerPos.z and playerPos.z + 100. Set the texture mapping to GL_REPEAT.

第二种是更快的(只有2之四),但不允许你选择隔离墙不同部分的不同案文。

问题回答

你们不必打上“动力墙”(即改变 gl光线*的价值观。 仅改变你的摄像头(图像矩阵)和冰川功能。

(我希望我正确理解你的问题)





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