还有许多层次,他们知道它会多么深 deep! 此外,请允许我就这个具体问题指出,另一个理论家的力量将是“理论”,我想要获得/修改的价值将是“信息”。
What is the use of default keyword in C#? Is it introduced in C# 3.0 ?
还有许多层次,他们知道它会多么深 deep! 此外,请允许我就这个具体问题指出,另一个理论家的力量将是“理论”,我想要获得/修改的价值将是“信息”。
是否需要通过<代码>Dictionary<String, Object>Dictionary<String, Object>?
<><>>第>号> 任何复读算法都可以改写,以使用明确分门,而不是打字。
这样做是否容易?
<>><>Perhaps>。 然而,如果这种结构根深蒂固(或包含周期),那么你就会冒着排他性超支的风险。
不收复的执行并非特别困难。 它将要求你保持一份名单(根据你希望访问儿童的顺序排列的顺序排列),以追踪尚未访问的次级法令。
一种非强制性的(不产生风险的)执行办法将涉及以下方面:
public IEnumerable<string> GetAllKeys( Dictionary<string,object> dictionary )
{
var stackDictionariesToVisit = new Stack<Dictionary<string,object>>();
stackDictionariesToVisit.Push( dictionary );
// keep visiting iterating until the stack of dictionaries to visit is empty
while( stackDictionariesToVisit.Count > 0 )
{
var nextDictionary = stackDictionariesToVisit.Pop();
foreach( var keyValuePair in nextDictionary )
{
if( keyValuePair.Value is Dictionary<string,object> )
{
stackDictionariesToVisit.Push(
keyValuePair.Value as Dictionary<string,object> );
}
else
{
yield return keyValuePair.Key;
}
}
}
}
以上执行情况没有错误检查,也没有周期检查,而是用明确的分门别类取代再入侵。
www.un.org/Depts/DGACM/index_spanish.htm 为访问等级数据结构而选择采用(或不)再造,应取决于对所储存的数据类型的理解,而不是哪一种方法容易。 如果你有深厚的结构,你会利用再入侵更好地在NOT<>/em>附近,因为你可以控制你能够提供多少空间。 另一方面,如果你相信数据不会超过几个层次,那么(很显然)恢复执行可能会更容易理解和维持。
基本上,是。 您必须用<代码>作为<<<>s>/code>加以测试,以测试你愿意通过哪几类产品来复制的每一种数值。
回收一般是向不明深度的树木结构转移最有条理的方法。 你们是否有某种理由可以采取报复行动? 它与你重新寻找其他选择一样,认为复算法不符合某些要求。
I am going to have to go with "yes" this would be the quickest and easiest to write. something like this....
string WalkIt( Dictionary<string,object> data )
{
if ( data == null ) yield return null;
foreach (KeyValuePair<string, object> kvp in data)
{
if (kvp.Value is string)
{
yield return kvp.Value;
}
if (kvp.Value is Dictionary<string, object>)
{
foreach( string str in walk(kvp.Value as Dictionary<string, object>))
yield return str;
}
}
}
yield return null;
}
这样做并不必要。 如)能够找到几乎所有的树木。
What is the use of default keyword in C#? Is it introduced in C# 3.0 ?
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