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3d animation - WPF or XNA [los]
原标题:3d animation - WPF or XNA [closed]
Closed. This question is opinion-based. It is not currently accepting answers.

我要对几十个原始财产进行3次估算。

enter image description here

我阅读了每一原子的初始位置和其他参数,我需要得出一个描述顺序的估算。 当时我需要看看所有角度,操纵肤色和甲型频道。

All in all, it narrows to WPF 3D or XNA.

I would choose WPF, because I know it and it is a way much easier to add a TextBox to the app. Yet I am afraid that WPF won t handle the animation or it would be problematic if I need to add some extra bits.

Which one is better for it? Can you point me to some examples how to manage datastructres and draw the animation? (I am new to 3d animations)

EDIT: If anyone is interested in here the code and the app http://alloysvisualisation.codeplex.com/ I use Model3DGroup to build a mode from GeometryModel3D. As a result, performance is pretty good.

最佳回答

我们利用WPF和XNA在目前开展的Im项目中提供3D。 “XNA”阵列从“世界森林倡议”申请中使用,因此不存在使用这两种结合的问题。

如果你有一个简单的景象,那么我会利用世界森林论坛来做3D,因为我喜欢它给你的摘要。 你只是把物体添加到现场,安装了一些照相机和灯,其余则为你处理。 我们利用世界森林基金为视觉编辑服务,该编辑含有多达500个气球,没有任何业绩问题。 我们遇到的一个表现问题是,需要很长时间才能从现场添加/清除物体。 因此,如果你需要做很多事情的话,妇女论坛就不合适。

However, if you have more complex needs or if the application is performance critical I would go with XNA to get closer to the metal. It gives you a more "classic", OpenGL like approach to rendering.

总结:

http://www.hchr.org。

  • Simple to use
  • Nice abstraction
  • Ok performance overall
  • Poor performance when adding/removing objects

<>XNA:

  • Close to the metal
  • Good performance
  • Feels more like OpenGL if you are used to that
  • Works with both WinForms and WPF

我们为世界森林论坛所用资源为。 Charles Petzold s writtens on the subject. 我们目前从他的图书馆中 use。 很快,我们就开始了,但是我们已经提出一些问题,因此我建议采取一些谨慎态度。 然而,他的身上的 st子值得看。

问题回答

Xna将更容易地分解3d方面。

你们可以效仿双赢模式,以窗户的形式收留Xna,然后所有诸如下游和纽州等熟悉的控制都将进行罚款并与xna进行互动。





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