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减少2d空间统一循环动议的加速度
原标题:Reducing the acceleration of uniform circular motion in 2d space

我的轮.形象是建立在WHEEL OF FORTUNE游戏基础之上的。 我正在使用统一循环轮任公式。

Angular Velocity V = 2*Pi / T(全身休息时间)

轮值速度 S = 升

如果我增加V(Angular 高速)的T级间歇时间,则轮速会放缓。

我能否得到贵方的宝贵想法或解决办法,以减少T定期为停止轮椅而平息大约10-15秒钟的时间?

最佳回答

我相信,如果假设能源持续损失率,你就能够取得体面的成果。 E = 1/2 * I * w2 ,w为单速(实际上应为希腊奥加),I(资本一)为惯性,为特定物体和轮用轴。 我们获得w = qrt(2* E/I),因此试图让 E从某种适当价值开始,直线下降为0,并使用上述公式计算单体速度。

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