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如何以Android当地语言装载和制作.obj 模型
原标题:How to load and render .obj model in Android Native language

我想使用“质量”增强现实SDK(Vuforia) 与 m3D 库和 load obj 模型合并。 我怎样才能将 QCAR (Vuforia) 与 min3D 合并? 如何将 QCAR (Vuforia) 的投影和模型矩阵应用到 min3D? 这样在 min3d. glpolospook 中将场景纠正? 有没有人树立了榜样?

问题回答

C++ 有很多 OBJ 文件装载器。 请检查下面的答案以获取更多信息 。

< a href=" "https://stackoverflow.com/ questions/868/轻型重量-obj-mesh-file-loader-for-c-c" > Light重量 OBJ网格文件装载器C/C++?

在 Android NDK 中制作网格并不容易。 您需要为此学习 OpenGLES 。 相反, 您可以使用许多已经移植到 Android NDK 的转换引擎 。 我使用 Irrlichht 来制作我们的游戏 。 Android 端口非常稳定, 可以满足基本的转换需要 。 已经有许多与 Irrlicht 一起建造的 3d 网格格式装载器 。





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