i have created a dragger context in maya using the following code, pos holds my 2D coordinates of mouse cursor, i want to convert it into 3D coordinate to be the source of the ray i want to launch,, i want it either through python scripting or through the python api,,
import maya.cmds as mc
mc.draggerContext( testContext , pressCommand= getCursorPos() ,
dragCommand= getCursorPos() , cursor= default )
def getCursorPos():
#--get the 2D position of cursor (on the view port)----
pos = mc.draggerContext( testContext , query=1, dragPoint=1)
#----convert to 3D coordinates in the scene--------
????????
thanks in advance