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开放式GL:轴为“上”的公约
原标题:OpenGL: Convention for which axis is "up"?
  • 时间:2010-09-20 20:55:38
  •  标签:
  • opengl

I m New to OpenGL. 看来,我可以把我所希望的“上”作为任何轴。 然而,什么是属性/常规?

问题回答

概述

  • X is horizontal
  • Y is up
  • Z is depth (hence Z-buffer)

只要你在内部保持一致,你就可以基本上通过你希望通过的任何公约,但上述标准相当高,而采用这一标准将使其他守则更容易理解。

象+Z一样是“up”。 使我更容易解释<代码>glVertex()、glNormal(glTexCoord()。

这就是说,缺省/身份<代码>GL_MODELVIEW/code>矩阵“up” 。





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