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开放式GL显示清单: drawing2D sp?
原标题:OpenGL display lists: For drawing 2D sprites?

是否使用显示清单绘制出案文的试金字?

显示清单只有在 text正使用改动时才能重新编制。

问题回答

选择单一胎盘,在这样做时没有真正的问题,但是,假设你重新使用冰川/玻璃纤维,以显示 sp。 大量游戏都是这样写的。

在我的游戏中,我使用一个带有GL_的垂直物体。 DYNAMIC_DRAW, 储存所有共享每一文本图集的 sp。 我更新了万国邮联的vert头立场,用一提发出整批。 我可以采用这种办法,吸引更多的间谍活动。 如果我需要做更多的工作,那么我就能够以垂直的方式来做这些职务。

此外,铭记开放式GL ES2没有支持显示清单,因此,如果你重新思考把ES2装置运入,你必须重新使用。 (iPhone/iPad支持ES1,但你可以与ES2混合并配对,你可以使用显示器清单,但并非两者。)





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