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多重协作 开放式GL 窗口到 v
原标题:Synchronizing multiple OpenGL windows to vsync

在“Windows”应用中,我同时开放了多个开放式GL窗口。 理想的情况是,我祝愿大家在60秒时,与屏幕复读同步。

在每一种情况下,Im打wglSwap IntervalEXT(1),转而处理。 每个窗户都有自己的显示线,然后打电话到<条码>SwapBuffers<>。

由此可见,窗户相互交火:它喜欢<代码>。 SwapBuffers 电话是同步的,相互等待,尽管它们位于不同的线上。 每家窗户和两家窗户的直线时间为一米,跌至30英尺,有三到20英尺等。

如果我改用<代码>wglSwap IntervalEXT(0),那么无论我打开多少个窗户,他们都会在60个顶点上重新播音。 但是,随着一个窗口的开放,这几乎不像前yn倒一样顺利。

是否有办法完成我对开放的利比里亚民主运动想要的东西?

问题回答

由于从各种透镜中播放视频功能,因此,在短链氯化石蜡应用中发生了许多奇怪的行为。

我只用自申请开始以来的镜头解决了这些问题,制造了窗户,制造了冰川,等等,并用烟pho和烟 que来分享这一天线与其他人的数据。

您可以获取输出装置,并使用WaitForVBlank从深层 lo起功能。 这样就能够为你们重新感兴趣的每个窗口发出信息或信号。





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