- Im building a car-traffic game, where the player will drive car avoiding collision the bot car should not collide with each other.
- i have a update handler for each car that drives the car at varying speeds, but i cant think of a code that could predict a future collision with fellow bot car without actual collsion..
- what my code should do is check for collision with the car before the
current car so that it could change lanes to prevent collision
any ideas im new to andengine
I am writing a physics engine/simulator which incorporates 3D space flight, planetary/stellar gravitation, ship thrust and relativistic effects. So far, it is going very well, however, one thing that ...