开放式G 4.2光谱(第3.3.1节)明确指出:
Because each sample includes color, depth, and stencil information, the color (including texture operation), depth, and stencil functions perform equivalently to the single-sample mode. An additional buffer, called the multisample buffer, is added to the framebuffer. Pixel sample values, including color, depth, and stencil values, are stored in this buffer. Samples contain separate color values for each fragment color. When the framebuffer includes a multisample buffer, it does not include depth or stencil buffers , even if the multisample buffer does not store depth or stencil values. Color buffers do coexist with the multisample buffer, however.
然而,如果我需要深度/耐力测试,我就必须建立深度——维生多功能的 render。
这是否违背了幽灵,还是我没有东西?