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使用余弦函数进行 OpenGL 颜色内插吗?
原标题:OpenGL color interpolation using a cosine function?

我想做一个四角形, 我希望四角形的一面是白色, 另一面是黑色。 与其简单的线性色内插等素, 我还需要它来模仿共弦函数 。

解决这一问题的好办法是什么?

最佳回答

你可以在碎片阴影下完成它。 I. e. :

gl_FragColor = vec4( vec3( cos( in_TexCoord.x ) ), 1.0 );

您可以按您喜欢的颜色频道, 调和振幅和相位的准确值 。

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